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AI Insights · Timothy · July 2024

Top 5 Hypercasual Games on iOS in Austria for Q2 2024

Discover the performance trends of the top 5 hypercasual games on the iOS platform in Austria during Q2 2024, including insights on downloads, revenue, and weekly active users.

Top 5 Hypercasual Games on iOS in Austria for Q2 2024

In Q2 2024, hypercasual games continued to captivate iOS users in Austria. Here’s a closer look at the performance of the top 5 hypercasual games during this period.

Block Blast! by Hungry Studio saw steady download numbers, ranging from around 2.6K to 3.4K weekly. The app's weekly active users fluctuated slightly, starting at approximately 22.4K and peaking at around 23.4K by the end of June.

Pizza Ready! from Supercent, Inc. had a varied performance in terms of downloads, peaking at around 2.1K in mid-April and tapering off to about 1.2K to 1.6K towards the end of the quarter. Revenue started at around $198 and decreased to $82 by the end of June. The weekly active users showed a slight increase, starting at 2.9K and ending at 2.8K.

Dino Global Studio's Wood Nuts: Screw Puzzle experienced significant growth in both revenue and active users. Revenue peaked at approximately $1.6K in early May before gradually decreasing to around $679 by the end of June. Downloads followed a similar trend, with a high of about 2.7K in late April before decreasing to around 653. Weekly active users saw a peak of about 5K in early May, eventually declining to around 3.6K.

2 Player Games: the Challenge by Moreno Maio maintained a consistent download rate, with weekly downloads ranging between 843 and 1.6K. Revenue remained relatively low, peaking at $55 in early April and ending at $17 in late June. The game had a notable increase in weekly active users, starting at approximately 7.4K and reaching around 9.8K by the end of the quarter.

Unpuzzle: Tap Away Puzzle Game by HYPERCELL SIA saw a steady increase in both downloads and active users. Downloads peaked at around 1.9K in mid-May before settling at 845 by the end of June. The app's revenue remained minimal, with a high of $40 in late April and ending at $16 in late June. Weekly active users saw consistent growth, starting at 1.6K and peaking at about 4.8K in late May.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024